Cybersickness: More Than Digital Motion Sickness

Technical Aspects

Experts have discovered several technical factors that are more likely to trigger feelings of cybersickness. One such factor is motion parallax, which refers to the perception that objects closer to the viewer appear to move faster than objects in the distance. If devices attempt to create motion parallax at shorter distances than what humans are accustomed to, it can lead to the development of cybersickness.

Symptoms of cybersickness also tend to arise when the field-of-view is set to higher levels, which is a common feature in many video games. Additionally, viewing angle and mismatched motion have been found to contribute to the occurrence of cybersickness.


Differences in Vulnerability to Cybersickness

When it comes to cybersickness, susceptibility varies among individuals. Some people are significantly more at risk, with a susceptibility level that can be up to 10,000 times higher than average. Research suggests that women are more prone to experiencing cybersickness compared to men, although they also tend to recover from it more rapidly. Additionally, individuals who do not regularly engage in video games and those who already have balance issues are more likely to exhibit severe symptoms.

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